Arise Crossover Shadows are the heart of the game. You defeat enemies, “arise” them, and watch them fight for you. Each Shadow has a rank (E, D, C, B, A, S, SS, G or N+) that affects how strong it can get. Below, you’ll learn how to collect the best Arise Crossover Shadows, level them up, and build a powerful team.
All Arise Crossover Shadows
Sky
Island: Dragon City
HP: 252.00Qa
Damage: 2.62K – 1.05Qa
Green
Island: Dragon City
HP: 63.00Qa
Damage: 2.35k – 946.69T
Turtle
Island: Dragon City
HP: 3.30Qa
Damage: 2.08k – 839.58T
Golyne
Island: Mori Town
HP: –
Damage: 841 – 5.45T
Gosuke
Island: Mori Town
HP: –
Damage: 738 – 4.78T
Diablo
Island: Mori Town
HP: –
Damage: 663 – 4.10T
Ika
Island: Nipon Town
HP: –
Damage: 542 – 3.51T
Zere
Island: Nipon Town
HP: –
Damage: 483 – 3.13T
Heaven
Island: Nipon Town
HP: –
Damage: 409 – 2.65T
SORTUDO
Island: LUCKY KINGDOM
HP: 2.52T
Damage: 311
MURCIELAGO
Island: FACEHEAL TOWN (BOSS)
HP: 56T+
Damage: N/A
GENJI
Island: FACEHEAL TOWN
HP: 19.44B+
Damage: 150 – 11.95B
FYAKUYA
Island: FACEHEAL TOWN
HP: 5.62T+
Damage: 132 – 10.52B
LURYU
Island: FACEHEAL TOWN
HP: 302.40B+
Damage: 118 – 9.40B
MIFALCON
Island: BRUM ISLAND (BOSS)
HP: 52.5B
Damage: 300 – 23.91B
LIGHT ADMIRAL
Island: BRUM ISLAND
HP: 8.64B
Damage: 100 – 7.97B
EMINEL
Island: BRUM ISLAND
HP: 504.00M
Damage: 89 – 7.09B
SHARK MAN
Island: BRUM ISLAND
HP: 32.40M
Damage: 72 – 5.74B
DOR
Island: GRASS VILLAGE (BOSS)
HP: 204.75M
Damage: 192 – 15.3B
BLACK CROW
Island: GRASS VILLAGE
HP: 15.00M
Damage: 64 – 5.10B
BLOSSOM
Island: GRASS VILLAGE
HP: 1840.00k
Damage: 51 – 4.06B
SNAKE MAN
Island: GRASS VILLAGE
HP: 84.00K
Damage: 43 – 3.43B
VERMILLION
Island: LEVELING CITY (BOSS)
HP: 472.50K
Damage: 111 – 8.85B
LARGALGAN
Island: LEVELING CITY
HP: 30.00K
Damage: 37 – 2.95B
LONGIN
Island: LEVELING CITY
HP: 10.00K
Damage: 16 – 1.28B
ANDERS
Island: LEVELING CITY
HP: 15.00K
Damage: 25 – 1.99B
DAEK
Island: LEVELING CITY
HP: 5.00K
Damage: 11 – 876.66M
GONSHEE
Island: LEVELING CITY
HP: 500
Damage: 7 – 557.87M
SOONDOO
Island: LEVELING CITY
HP: 50
Damage: 5 – 398.48M
Arise Crossover Shadows Tier List
S Tier Shadows



A Tier Shadows











B Tier Shadows








C Tier Shadows







D Tier Shadows







Arise Crossover S Tier Shadows
1. Ziru
- Why S-Tier:
- Max SS rank deals ~293B damage, but can also spawn in G-rank (~3.24T), making it the single highest DPS unit in the game.
- Extremely rare drop (Ant King style). If you manage to get a G-rank Ziru, expect unmatched power.
2. Monarch
- Why S-Tier:
- As an SS, it’s slightly weaker than SS Time King.
- However, Monarch can spawn in G-rank too (~3T damage). This puts it almost on par with Ziru G.
- Rare but devastating, especially at G rank.
3. Time King
- Why S-Tier:
- As an SS, Time King outdamages every other SS unit (except for the G-rank exclusives like Ziru G).
- If G-rank Time King existed, it would likely exceed Monarch, but currently only SS is available.
- A top-tier pick if you can get it.
Tier A
Murcielago, Mifalcron, Wind, Michille, Sortudo
These are high-end Shadows from various islands and raids. All are overshadowed by the Tier S bosses, but still offer powerful DPS at SS rank.
- Murcielago
- Bleach-inspired boss with excellent damage (~264B).
- Mifalcron
- Similar power level to Murcielago; a late-game threat.
- Wind
- Top non-boss NPC known for surprisingly high SS damage.
- Michille
- A strong, magical-themed Shadow comparable to Wind in raw DPS.
- Sortudo
- Another robust pick—falls just shy of the Murcielago/Mifalcron bracket but remains formidable.
Tier B
Dor, Ant Queen, Goni, Fvakuva, Lurvu
These mid-tier units still perform decently at SS rank but lack the high-end punch of Tiers S and A.
- Dor
- A moderate-damage boss from Naruto/Grass Village.
- Ant Queen
- More durable than you’d expect; ~89B at SS. Outclassed by bigger Ant King variants but a solid mid-tier boss.
- Goni
- Decent DPS but overshadowed by advanced island bosses.
- Fvakuva
- Belongs to faceheal or similar late islands. Capable but not top-tier.
- Lurvu
- Rounds out the B rank. Good enough for mid-game, but you’ll want an upgrade soon.
Tier C
Vermillion, Lieht Admiral, Eminal, Shark Man, Black Crow, Blossom, Snake Man
Strong enough to get you through mid-game but quickly outclassed by higher-rank Shadows.
- Vermillion
- Previously an endgame pick; overshadowed by newer boss Shadows.
- Lieht Admiral
- A once-popular boss with decent SS damage but easily surpassed by B-tier and above.
- Eminal
- Mid-level boss NPC. Reliable but unimpressive.
- Shark Man
- A staple from the One Piece–inspired island; overshadowed as you progress.
- Black Crow
- Mid-tier mini-boss, overshadowed by bigger Bleach or Ant King spawns.
- Blossom
- Fine for mid-game, but not a priority once you can farm Tier A or S units.
- Snake Man
- Another once-popular pick, overshadowed by better bosses and late islands.
Tier D
Ant Soldier, Largalan, Anders, Longin, Daak, Gonsh, SoonDoo
These are starter Shadows or very low-end NPCs with weak maximum SS damage. They help you early on but become irrelevant by mid to late game.
- Ant Soldier
- Easiest “ant-type” Shadow to get. Accessible in many ranks. Good for brand-new players.
- Largalan, Anders, Longin, Daak, Gonsh, SoonDoo
- Generic entry-level Shadows from the earliest islands. Fine for your first hours, but you’ll quickly replace them.
Why Damage Matters
- Faster Leveling & Farming: More DPS = quicker kills.
- Boss Battles: You need top-tier Shadows (Tier A or S) to conquer the hardest dungeons and raids.
- Endgame Progress: Without high-damage units, you’ll struggle on islands like Faceheal Town or Lucky Kingdom.
This Arise Crossover Shadows Tier List focuses solely on maximum damage potential—no matter how rare or difficult the Shadow is to get. If you manage to obtain Ziru, Monarch, or Time King at their peak ranks, you’ll dominate dungeons and raids. For mid-game, aim for Tier A or B boss Shadows, and gradually work your way toward that ultimate G-rank goal. Good luck assembling your dream team!
All Arise Crossover Shadows
Arise Crossover revolves around collecting and leveling Shadows, which act like pets that fight for you. Below is a complete guide merging both basic and advanced info—covering how to arise Shadows, level them up efficiently, upgrade them to SS rank, and even chase the elusive G rank.
Basic Mechanics: Arise or Destroy
- After Beating an Enemy
- Arise it: You have a chance to turn that NPC into your Shadow.
- Destroy it: You gain gems instead (useful if you’re short on gems or don’t want low-rank Shadows).
- Shadow Ranks & Level Caps
- E: Level cap 75
- D: Level cap 100
- C: Level cap 125
- B: Level cap 150
- A: Level cap 175
- S: Level cap 200
- SS: Level cap 225
- G: Level cap 250 (extremely rare, only certain boss Shadows can reach this)
- Higher Rank = Greater Potential
- A rank-E Shadow is far weaker than a rank-S Shadow at max level.
- Each rank jump raises the maximum level and multiplies the unit’s final damage.
Leveling Shadows Efficiently
- XP = Damage Dealt by the Unit
- The more a specific Shadow attacks, the more XP it gains.
- If you want to power-level one Shadow, unequip others or let it deal the majority of damage.
- Farm Stronger Enemies
- The higher an enemy’s HP, the more XP you earn from beating it.
- Bosses and late-island NPCs can rapidly boost levels once you can handle them.
- Inventory Management
- Destroy or Sell low-rank Shadows you don’t need.
- Keep your best or highest-rank Shadows to save on space and gem costs.
Upgrading Shadows: From E → SS
- Collect All Ranks (E through S)
- To craft an SS unit, you must have that same Shadow at ranks E, D, C, B, A, and S.
- Then, use the Shadow Upgrader (often found in the “Shadows” menu or in certain island buildings).
- Upgrade Cost
- Regular NPC: 5 million gems to combine them into SS.
- Boss NPC: 100 million gems to do the same.
- This cost can be steep, so plan your gem usage.
- Result: SS Rank (Max Level 225)
- An SS unit’s damage potential skyrockets compared to S rank.
- Example: Ant Soldier SS at max level (225) can deal over 31B damage.
The Elusive G Rank
- Currently Known G Units
- Beru (Ant King)
- Monarch (Sun Jinwoo)
- Possibly more in future updates…
- Max Level 250
- G-rank Shadows have the highest potential damage in the game.
- Typically require specific events (Double Dungeons) or extremely rare arise chances.
- Worth the Grind
- G rank is the rarest, but it can outclass an entire SS-based team.
Building a Good Team in Arise Crossover
Early Game
- Sundu (E): Very common, easily farmed, helps you kill slightly harder foes.
- Gansi (E–D): Upgraded step from Sundu.
- Daek (D): Another incremental power boost.
Mid Game
- Anders & Lar Galan (D–C): Found on the first island’s brutes. Solid damage for low-mid rank.
- Longin (D–C): Known for a high-impact “spear” attack. Stacking 2–4 can greatly boost DPS.
- Vermillion (Dungeon Boss): If you can handle the dungeon (rank C+), Vermillion can surpass normal brutes at a similar rank.
Top Tier & Beyond
- S-rank Bosses: Pain, Igris, etc. found in S-rank dungeons.
- SS Shadows (Ant Soldier SS, etc.): Created by collecting E–S versions and upgrading.
- G-Rank Shadows (Beru & Monarch): Ultra-rare, typically from double dungeons or special events.
Useful Game Features
- Order by Potential
- In your inventory, select “Order: Potential” to see which Shadows scale best at max level.
- Press “Equip Best” to automatically pick the highest potential units.
- Index Damage Check
- Access your Shadow Index to view any recorded unit’s damage at any rank and any level.
- Multiplayer & Teamwork
- Some high-rank bosses have huge HP. If you deal enough damage (~10–15% of total HP) and your friend finishes it off, you can still attempt an Arise.
Shadows form the core of Arise Crossover’s combat—higher ranks mean higher damage caps, and collecting the right unit can vastly accelerate your progress. Start small (Sundu, Gansi, etc.), ramp up through dungeons for better ranks, and eventually fuse E–S copies into SS. If you’re feeling lucky (or unstoppable), aim for a G rank Beru or Monarch. May your next Arise yield that top-tier Shadow you’ve been hunting!